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Miami Motel

Hello everyone!

For my final Masters module, I have set out to create a motel set in a Miami inspired city.
I have utilised purchased and Megascans assets extensively as my goal for this project was to spend more time in engine and to focus on my environment creation and composition skills.

I have utilised the new modelling tools in UE5 to displace Megascans materials onto my base 3D meshes which I have then turned into Nanite meshes. This is most noticeable on the motel walls which are covered in a bumpy stucco material. This method has introduced the issue of not being able to use vertex painting but I have got around that by having 2 UV sets and layering a dirt mask on top of the displaced meshes.

Sky Creator plug in (https://www.unrealengine.com/marketplace/en-US/product/sky-creator) was used as main light source for my environment and for the rain weather effects.

Hope you like it!

Car model sourced from: https://sketchfab.com/everhard

Car model sourced from: https://sketchfab.com/everhard